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- Chameleon Spell Oblivion
- Oblivion Chameleon Spell Vendor Guide
- Oblivion Restoration Spell Vendor
- Ring Of Chameleon Oblivion
- Oblivion Spells List
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Chameleon | |
---|---|
School | Illusion |
Type | Defensive |
Effect ID | CHML |
Base Cost | 0.63 |
Barter Factor | 65 |
Availability (Click on any item for details) | |
Spells Custom Potions Built-In Potions Scrolls Sigil Stones Apparel |
Chameleon Spell Oblivion
Chameleon M% for D seconds
Chameleon is a similar effect to Invisibility. The chameleon effect is not perfect, but it lasts for the entire duration of the effect, regardless of what actions you take. You become more difficult to see at a distance and in light, like a partial invisibility. As you approach 100% chameleon, you become so difficult to see that you can literally steal in front of shopkeepers in broad daylight. Take note that Chameleon does not make you silent: as long as you have less than 100%, creatures and NPCs can still find you, particularly by sound if you have a poor stealth skill or heavy boots.
- The percentage M refers to how well you're hidden. Chameleon actually reduces the range at which you can be detected, rather than the chance of you remaining unnoticed.
- Visually, Chameleon will make an actor slowly become more transparent as M increases, vanishing completely at 100%.
100% Chameleon
Many varying types of spells covering a broad range of effects are included in this content, ranging from low level spells, to high level ones. Official Description (Taken from Oblivion Downloads) This pack adds “Spell Tomes” to the world’s random treasure. These books grant you wondrous and powerful magic spells, just by reading them! A custom spell can then supply the remaining 5% with a 120 second duration for only 41 magicka. A long duration 100% Chameleon spell is cast by Volanaro during the Bruma Recommendation Mages Guild quest. It is possible to get the spell cast on your character, as detailed in the quest notes.
It is possible to combine multiple Chameleon enchantments to reach 100% Chameleon, causing your character, while performing any actions, to be visually non-existent and nearly completely undetectable. NPCs will only interact with you if they are scripted to by a current quest or if a guard is attempting to arrest you. Values higher than 100% are possible, but do not provide any additional benefit. With 100% Chameleon you are able to move freely throughout the game, killing, stealing, sneaking, and doing almost whatever you want without ever being seen or confronted. You are basically invisible to all living creatures or people within the game. However, you can still be damaged by items or traps.
Jul 27, 2010 (1) Go to oblivion gate. 2 Walk into oblivion game. 3 kill the people in the gate (4) find the biggest tower in the oblivion gate (5) find the door and walk into the tower and climb all the way to the top. 6 kill people in step 5 while u do step 5 (7) once at the top save ur. How to Duplicate Items in Oblivion. Duplicating items in The Elder Scrolls 4: Oblivion can be very helpful, especially when it is money. Get around 100 gold at most. That's true, as you progress in your magic studies (novice to master) more enchantments will be available, if you already have a chameleon spell but not the level to cast it simply cast you weakest illusion spell until you reach the required level (shouldn't take more than 5 minutes).
![Oblivion chameleon spell vendor name Oblivion chameleon spell vendor name](https://lecrieuropeen.com/img/oblivion-chameleon-spell-vendor.jpg)
To achieve 100% Chameleon:
- Enchant 5 pieces of armor or jewelry with Grand level souls, each with 20% Chameleon. To do this you must have:
- Access to the Arcane University's Enchanting Altars (or the Frostcrag Spire official plug-in).
- Access to the Chameleon effect. The most obvious way is to purchase and be able to cast the standard Chameleon spell, but this requires an Illusion skill of at least 50. Alternatively, you can obtain the Fingernail Moon greater power by activating the Shadow Stone.
- 5 soul gems with Grand level souls (or the equivalent using black soul gems or Azura's Star)
- 5 items that you want to enchant. You may want to enchant lightweight (or zero weight) clothing since most enemies will no longer detect you to attack, thus armor rating is no longer important.
- Some items found in-game that can be used in place of one custom enchanted item are: the Ring of Khajiiti from Meridia's quest (35% Chameleon); or, one of several items found in random loot that can provide up to 30% Chameleon.
- Alternatively, Sigil Stones can be used to enchant items without requiring access to the enchanting altar. 5 latent Sigil Stones (20% each) provide the same effect as grand soul gems. With ascendent stones (25%) or transcendent stones (30%) only 4 are necessary.
- Custom chameleon potions can be created, up to a maximum strength of 44% for 143 seconds. Depending upon your alchemy skill you can use potions alone or combine potions with a few enchanted items to obtain 100% Chameleon.
- It is possible to create a 15 second 100% Chameleon spell once you reach Expert level (75) in Illusion; at Master level you can make even longer duration spells, limited only by the magicka cost (at Master level, a 60 second spell costs 274 magicka).
- Combinations of the above. For instance, the Ring of Khajiiti and two items enchanted with transcendent Sigil Stones gives 95% Chameleon from just three inventory slots. A custom spell can then supply the remaining 5% with a 120 second duration for only 41 magicka.
- A long duration 100% Chameleon spell is cast by Volanaro during the Bruma Recommendation Mages Guild quest. It is possible to get the spell cast on your character, as detailed in the quest notes.
Notes
- This effect can be gained for spell making and enchanting via spells or the Shadow doomstone or birthsign.
- While you can kill a random person right in front of the guards and not be seen, if you try to pickpocket a guard and get caught or talk to one with a bounty on your head they will try to arrest you. However, if you 'resist arrest' you may then be able to simply sneak away, as the guard won't be able to see you to attack.
- Attacking with ranged magic can result in being detected in some quests (e.g., the Necromancer's Amulet quest). To become undetected again, leave sneak mode and run somewhere out of sight. The NPCs will go to the position you were at when you left sneak mode, and lose you.
- When going to fight in the Arena, the player will be detected once the gates come down. The above suggestion works in order to become undetected once more.
- Killing members of a faction you are in will still get you suspended or expelled.
- If you summon a creature, or have an NPC following you, they/it will still follow you regardless of your 100% Chameleon.
- Magic Traps will still fire at you.
- 75% to 95% Chameleon instead of 100% Chameleon offers more balanced gameplay. With low or medium sneak skill it is possible to be spotted, so it is still necessary to play the game tactically. At expert sneak you become virtually undetectable. You can walk right under people's noses in broad daylight as long as you don't interact with them. Most enemies will find you if you attack though.
- If you find it difficult to walk around without seeing your 100% Chameleon character, cast a Chameleon spell upon yourself. When the spell expires, you will become partially visible as if you're not 100% Chameleon.
- If you are sneaking when you attack, you will always get a sneak attack bonus with 100% Chameleon.
- Interestingly, with 100% Chameleon you will be undetected even when carrying a torch, which is useful at night or in a dark dungeon (even though torches count as a light source and will alter the effectiveness of sneaking).
See also
Sections:
- Sneak: Tips on how to sneak effectively
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Alchemy Ingredients
The following alchemy ingredients can be used to make a potion of Chameleon:
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Obtida de 'https://pt.uesp.net/w/index.php?title=Oblivion:Chameleon&oldid=6966#100.25_Chameleon'
In my continuing effort to put fresh material on this blog while writing absolutely nothing of significance, I'm continuing my series on Oblivion. Keep reading below the jump to get an eyeful of information on the nature of magic in the game.Continue reading below the jump
Before we start, I should explain a bit about how magic in the game works. Anybody can cast magic, but the strength of the spells you can learn and use is determined by your skill level with each particular school of magic, which make up the magic skills in the game.
Each spell has a certain budget, if you will. Points get allocated based on whether the spell is touch range or can be shot like a missile, how strong the effect is, how long the effect will last, and whether the effect is on one target or a burst. The more points a spell uses, the costly it is to cast and the higher skill required to cast it.
With that in mind, let's discuss some of the individual schools of magic.
- Alteration
Only someone playing an unarmored mage will appreciate the shield spells, but they're never terribly effective. They don't last very long and the protection they give is marginal compared to level-appropriate armor. Plus, they can't supplement armor past a certain level, so there's no reason to use them if you're going to wear armor.
The water spells might seem useful, but they become obsolete very fast, as it's trivial to find equipment which grants you the exact same abilities. The same holds true for the lock opening spells; the skill takes so long to level that you're likely to be unable to keep up (that is, the locks you encounter will be stronger than your skill with the spell). Given that actual lockpicking is easy enough for any character to do, there's no usefulness here.
The only really helpful spell are the Feather spells, which reduce the weight of whatever gear you're currently carrying. Since this lets you cart much heavier loads out of a dungeon, it's very lucrative to invest in such spells.
- Conjuration
Since the monsters you summon can fight alongside you, they often provide, if nothing else, a second target for the monsters you fight. The strange thing is, however, that the game makes no secret of the fact that the creatures you summon are evil. If you run into one in the wild, it is a bad thing. In fact, reputable members of the mages' guild will teach you these spells, including spells to summon undead. Now, necromancy is considered a very bad thing in this place, but summoning a zombie is okay? How do you think that zombie came to be? It's just strange.
The summoned equipment is worthless. It's spread out too far over the skill level, meaning that you have to be a master of the skill before you can summon a chest piece or a helmet, but it's also only an improvement over level-appropriate gear early in the game. Add to that the fact that your own gear can be enchanted (while the summoned gear cannot) and you've got spells which have no point. It was a nice idea, anyhow.
- Destruction
- Illusion
The light spell basically replicates a torch. Of course, given that most of the dungeons aren't all that dark in the first place, these are hit and miss. I've already discussed the charm spells. Invisibility is a weird one. Normal invisibility helps you escape detection, though you'll reappear if you do anything besides walk.
However, there's a different invisibility called chameleon. This is like a stealth effect; it enhances your natural stealth skill. What's game-breaking is if you get chameleon up to the maximum score. At that point, you are completely, irreversibly
Oblivion Chameleon Spell Vendor Guide
invisible to every NPC in the game. You can hit someone in the face with a sword and they won't so much as crack a frown at you.- Restoration
- Mysticism
Oblivion Restoration Spell Vendor
Yet another school of magic with effects that get quickly replaced by magic gear. You can see in the dark, you can detect the presence of life, and you can capture someone's immortal soul.Yeah, let's talk about that last one for a second here. In order to enchant your own magic gear, you have to use these items called soul gems. Soul gems start out empty, and in order to fill them, you have to kill a creature while it has the soul-capturing spell on it. You then can use the soul of the trapped creature to make your boots glow in the dark, or whatever you want to do with them.
Now, you can't use any old soul gem to capture a person's soul. You have to use special black soul gems to do so, and the game widely acknowledges that doing such a thing is evil. Duh.
Ring Of Chameleon Oblivion
Quick note: In the game, there's a morality system. This is generally represented by points in either 'fame' or 'infamy.' You get fame points by doing good quests. You get infamy by either killing innocents or doing evil quests.